![]() Also jump speed (into the air) is incredibly slow. But hey, if you have that, it makes it all the easier to shoot you… *evil laughs*įLY: Fly speed so slow it’s laughable. A new, horrible, more time consuming animation will occur if your bot lands from the air. every gun (NOT WONDERBIT DAMAGE, WONDERBITS ALWAYS DO DAMAGE ACCORDING TO THE LOWEST STR OR TEC). TEC: Wonder bit duration is limited to a few seconds. melee weapons (NOT WONDERBIT DAMAGE, WONDERBITS ALWAYS DO DAMAGE ACCORDING TO THE LOWEST STR OR TEC). STR: Wonder bit duration is limited to a few seconds. TGH: Affects % chance of being stunned, what degree of stun you would be susceptible to (because there are varieties of hard/soft stuns), and decrease in damage taken from consecutive attacks in a short period of time. There are no bonuses for flight speed for AIR typed bots. Airs always have a 10 second flight time other types have less). WLK: Your WLK speed on land (LND types get a bonus to walk and run speed)įLY: Your FLY speed in air (NOTE: I DID NOT SAY FLIGHT DURATION. Spear, Connie’s WSB).įormula of TEC based dmg: (Weapon's Force) * (1 + 0.016 * (TEC-10)) TEC: Calculation of ranged weaponry damage, some melee (ie. STR: Calculation of melee damage (Though it affects the projectile size of Pump Gun max is either 19 or 20 conflicting information found)įormula of STR based dmg: (Weapon's Force) * (1 + 0.025 * (STR-10)) Damage also depends on the lowest stat (between TEC/STR). Duration of wonderbit depends on the differences between your STR and TEC for the longest duration, the difference must be 0. The bit can be unsummoned at any time to preserve what is left of your gauge. Invincibility period varies between bots, but generally these are special bots (ie. Press F once your gauge is charged (the screen lights up with a crack of lightning when the gauge is full) and for a moment, you will have invincibility while your bot flashes during the summoning or unsummoning period. Magnums, machine guns, plain rifles, shotguns) damage each type of bot equally. Kamui Staff, various swords, halberds, spears) hurt ARTs. ![]() Various beam guns, beam rifles, blasters) hurt LNDs. Bazooka types, missiles, grenades) hurt AIRs. Really the only thing that is different about each bot type is what weapons they can equip, AND their role in:īlast type weaponry (ie. The type of each bot can be seen in your garage, shop, etc., just take a look. These are lands, supports, arts, and airs. Those who are familiar with the game can skip this section. The dead basics here are for absolute newbies, in which I assume have undergone the tutorial and have a basic grasp of the information there. Educating the masses should be a community thing organized into a well fitted framework not the handiwork of a single person. If you have anything more to add, please feel free to drop a post. Of course, I will be taking much needed criticism from the community-just please, constructive criticism. Basic Tuning (Stats): A Viewpoint Based on Common Sense and Efficiency Wonder Bits: How to use them? Which to use?Į. Other (Including shields, burners, and +1 tune hand slot items) Popular/Basic Weapons and Other Equipment: Based on Motif Bots: A Breakdown by Type but Mostly by Motifĭ. Cartridges: What do they do? What to take?Ĭ. A Mini Guide to Using CosmiCalc Hosted by bleadī. The Miscellaneous Basics (including breakpoints) PLEASE CTRL+F AFTER READING THE TABLE OF CONTENTS. And their Haku route was wrong to boot too. Needless to say I ran out of their group at the last moment. Seriously I didn't think I'd meet tards like that outside the DotA community. ![]() I HOPE MORE NEW PEOPLE READ THIS BECAUSE I FOUND SOME NEWB JERKS TRYING TO RIP ME OFF (and insult me) WHILE RUNNING HAKU WHEN I SAID I WOULD CARRY. Though there's a lot less now than there was two years ago ~ ![]() Because I've been active for the last few months after a 2 year hiatus, I figure I might as well update this for the new meta, newfound things from research and experimentation, and after a few months worth of scavenging and hoarding data.
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